Computer-generated imagery in movies and, of course, video games, has always fascinated me. Before I started doing the work I do now, I studied computer-aided design (CAD) and self-trained in 3D modeling, unwrapping, texturing and rigging. Now I build scenes and objects in 3D for fun. I find that it combines my creativity with my attention to detail.
Alcubierre
Terrariums
U.S.S. Vonnegut
U.S.S. Voyager
U.S.S. Faraday
Maneki-neko
Flask
Compositions
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Alcubierre-type Starship Concept
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Alcubierre-type Starship Concept
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Terrariums
Scene Composite
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Terrariums
Holographic Billboard
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Terrariums
Holographic Billboard
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Terrariums
HSF Panoply Shuttlecraft
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Terrariums
HSF Panoply Shuttlecraft
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Terrariums
Terrarium Space Station
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Terrariums
Terrarium Space Station
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U.S.S. Vonnegut
Akira-class starship refit
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U.S.S. Vonnegut
Akira-class starship refit
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U.S.S. Vonnegut
Akira-class starship refit
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U.S.S. Vonnegut
Akira-class starship refit
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U.S.S. Voyager
Intrepid-class starship
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U.S.S. Voyager
Intrepid-class starship
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U.S.S. Voyager
Intrepid-class starship
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U.S.S. Voyager
Intrepid-class starship
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U.S.S. Faraday
Ambassador-class starship
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U.S.S. Faraday
Ambassador-class starship
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U.S.S. Faraday
Ambassador-class starship
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Maneki-neko
Hard surface object and texturing study
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Maneki-neko
Hard surface object and texturing study
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Flask
Hard surface object and texturing study
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Flask
Hard surface object and texturing study
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Distant Campfire
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Antarctic Summer
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New Homes
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Titan