Pursuing a degree in Engineering Technology meant training professionally with Computer-Aided Design packages such as Catia and SolidWorks. Matt also found inspiration as a fan of film and television, where technology made the incredible become real. As the use of CG became more prevalent, he looked for ways to learn how to use 3D software to create the scenes of his imagination. This led to several independent studies sanctioned by encouraging drafting professors.
After joining the video game development industry, Matt focused on developing his ability to build and texture high-detail, low-poly models that could be used in game engines. He is self-trained in modeling, uv unwrapping, texturing and rigging. These days, he builds scenes and objects in 3D as a hobby, much as he did growing up building kits with model paint and glue.